Java Developer & System Architect
Weaving Logic
Into Reality
Optimizing the chaos of high-load systems into the elegance of stable structures. Over 9 years of hardcore Java expertise, transforming 2 TPS bottlenecks into 20 TPS perfection since 2016.
The Fractal Way
My name is Artem. My journey began in 2016, guided by a singular curiosity: to dismantle invisible bottlenecks and rebuild systems with absolute efficiency. Age is irrelevant when dealing with raw logic; architecture is proven by uptime.
I specialize in the architecture of the unseen. I forge high-concurrency server cores, deep-patch JVM environments, and orchestrate custom physics inside heavy-load spaces. My code doesn't just run; it scales, adapts, and survives stress tests that break standard frameworks.
Skills
High-Performance Backend
Mastery over Java, Spring, Lombok, and HikariCP. Designing asynchronous, non-blocking network layers with Netty for massive concurrency. Robust SQL/NoSQL DB integration.
Deep Game Optimization
Profound server core rewriting (Folia, Bungeecord). Expertise in JVM tuning, resolving memory leaks, and rescuing dying clusters from 2 TPS back to a flawless 20 TPS.
[Access 10 TPS Mod Test Log]Custom Physics & Anti-Cheat
Building isolated Netty architectures to calculate complex server-side physics (e.g., precise bullet trajectories) bridging seamlessly with C# Unity clients. Complete exploit mitigation.
[Access Physics Demo Log]Reverse Engineering & Mods
Vast experience in decompiling, analyzing, and refactoring obfuscated codebases. Creating complex Forge mods offloading heavy logic to dedicated remote processing nodes.
Major Deployments
POLITMINE (Minecraft Towny)
Lead Developer / Architect
Engineered and sustained a massive infrastructure serving over a thousand simultaneous connections. Developed highly customized "Towny" systems and optimized data streams to ensure zero-latency synchronization across distributed environments.
RPM (Minecraft RP)
Lead Developer / Core Engineer
Built highly complex GTA RP-style mechanics operating natively within a customized server core based on Folia. Executed the deepest optimizations of my career—structuring the code so efficiently that it rivaled standalone compiled games.