INITIALIZING SYSTEM...

WattGuy

Java Developer & System Architect

Weaving Logic
Into Reality

Optimizing the chaos of high-load systems into the elegance of stable structures. Over 9 years of hardcore Java expertise, transforming 2 TPS bottlenecks into 20 TPS perfection since 2016.

9+
Years Runtime
1000+
Peak Concurrent Players
20.0
Stable TPS Restored
Lines Refactored

The Fractal Way

My name is Artem. My journey began in 2016, guided by a singular curiosity: to dismantle invisible bottlenecks and rebuild systems with absolute efficiency. Age is irrelevant when dealing with raw logic; architecture is proven by uptime.

I specialize in the architecture of the unseen. I forge high-concurrency server cores, deep-patch JVM environments, and orchestrate custom physics inside heavy-load spaces. My code doesn't just run; it scales, adapts, and survives stress tests that break standard frameworks.

> SYSTEM_NOTE: While capable of executing full-stack operations utilizing legacy web-dev knowledge (PHP/HTML/JS), primary system resources are strictly allocated to high-performance backend engineering.

Skills

High-Performance Backend

Mastery over Java, Spring, Lombok, and HikariCP. Designing asynchronous, non-blocking network layers with Netty for massive concurrency. Robust SQL/NoSQL DB integration.

Deep Game Optimization

Profound server core rewriting (Folia, Bungeecord). Expertise in JVM tuning, resolving memory leaks, and rescuing dying clusters from 2 TPS back to a flawless 20 TPS.

[Access 10 TPS Mod Test Log]

Custom Physics & Anti-Cheat

Building isolated Netty architectures to calculate complex server-side physics (e.g., precise bullet trajectories) bridging seamlessly with C# Unity clients. Complete exploit mitigation.

[Access Physics Demo Log]

Reverse Engineering & Mods

Vast experience in decompiling, analyzing, and refactoring obfuscated codebases. Creating complex Forge mods offloading heavy logic to dedicated remote processing nodes.

Major Deployments

POLITMINE (Minecraft Towny)

Lead Developer / Architect

LOAD: 1000+ Concurrent Players

Engineered and sustained a massive infrastructure serving over a thousand simultaneous connections. Developed highly customized "Towny" systems and optimized data streams to ensure zero-latency synchronization across distributed environments.

Java High-Load Sync

RPM (Minecraft RP)

Lead Developer / Core Engineer

LOAD: 350+ Concurrent Players

Built highly complex GTA RP-style mechanics operating natively within a customized server core based on Folia. Executed the deepest optimizations of my career—structuring the code so efficiently that it rivaled standalone compiled games.

Netty Custom Core Complex State Machines Advanced DB Queries

System Arsenal

Primary Core (Backend)

Java 98%
SQL / NoSQL 95%
Netty / Networking 75%

Tactical Protocols

System Architecture 82%
C# (Unity, WPF) 65%
Rust (Tauri) 25%

Legacy / Aux Systems

HTML / CSS / JS 70%
PHP / Web Backend 60%
[Modules kept in deep storage for full-stack integration requests]